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<title>New Artwork by Jim Coe</title>
<link>http://fineartamerica.com/profiles/jim-coe.html?tab=artwork</link>
<description>New Artwork by Jim Coe</description>
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<title>New Artwork by Jim Coe</title>
<url>http://www.fineartamerica.com/artistlogos/A8124-7495-Logo1.jpg</url>
<link>http://fineartamerica.com/profiles/jim-coe.html?tab=artwork</link>
</image>
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<title>Eagle by Jim Coe</title>
<pubDate>Tue, 14 Jun 2011 14:36:39 GMT</pubDate>
<link>http://fineartamerica.com/featured/eagle-jim-coe.html</link>
<content:encoded><![CDATA[ <a href='http://fineartamerica.com/featured/eagle-jim-coe.html'><img src='http://fineartamerica.com/images-small/eagle-jim-coe.jpg' style='float: left;' border='none;'></a><div width='400px;' style='float: left; padding-left: 10px;'>This is a new version of an older image. The previous version was more about the light rays. This is more about the eagle itself. Hope you like it.
Thanks for viewing   :o)
_jim coe&nbsp;</div>]]></content:encoded>
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<title>Meet Vani by Jim Coe</title>
<pubDate>Fri, 10 Jun 2011 21:32:22 GMT</pubDate>
<link>http://fineartamerica.com/featured/1-meet-vani-jim-coe.html</link>
<content:encoded><![CDATA[ <a href='http://fineartamerica.com/featured/1-meet-vani-jim-coe.html'><img src='http://fineartamerica.com/images-small/1-meet-vani-jim-coe.jpg' style='float: left;' border='none;'></a><div width='400px;' style='float: left; padding-left: 10px;'>I'm continuing my quest for photo-realistic 3D modeled human figures. Here I combined 2 commercial 3D figure models and changed over a hundred parameters for the skeleton pose, muscle groups, materials, etc. The lighting is simpler than most of mine,...&nbsp;</div>]]></content:encoded>
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<title>Meeting At The Papal Residence by Jim Coe</title>
<pubDate>Tue, 27 Jul 2010 18:48:29 GMT</pubDate>
<link>http://fineartamerica.com/featured/meeting-at-the-papal-residence-jim-coe.html</link>
<content:encoded><![CDATA[ <a href='http://fineartamerica.com/featured/meeting-at-the-papal-residence-jim-coe.html'><img src='http://fineartamerica.com/images-small/meeting-at-the-papal-residence-jim-coe.jpg' style='float: left;' border='none;'></a><div width='400px;' style='float: left; padding-left: 10px;'>As a science fiction story illustration submittal, this image had to perfectly match over a dozen critical and very specific story details. So I did a lot of 3D modeling of props from scratch, as well as repainting of commercial model's face and clot...&nbsp;</div>]]></content:encoded>
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<title>Space by Jim Coe</title>
<pubDate>Fri, 25 Jun 2010 01:37:15 GMT</pubDate>
<link>http://fineartamerica.com/featured/space-jim-coe.html</link>
<content:encoded><![CDATA[ <a href='http://fineartamerica.com/featured/space-jim-coe.html'><img src='http://fineartamerica.com/images-small/space-jim-coe.jpg' style='float: left;' border='none;'></a><div width='400px;' style='float: left; padding-left: 10px;'>This is my 2D rendering of a 3D modeled scene. It doesn't seem to need much explanation.&nbsp;</div>]]></content:encoded>
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<title>Rio by Jim Coe</title>
<pubDate>Sun, 02 May 2010 23:21:32 GMT</pubDate>
<link>http://fineartamerica.com/featured/rio-jim-coe.html</link>
<content:encoded><![CDATA[ <a href='http://fineartamerica.com/featured/rio-jim-coe.html'><img src='http://fineartamerica.com/images-small/rio-jim-coe.jpg' style='float: left;' border='none;'></a><div width='400px;' style='float: left; padding-left: 10px;'>My 2D render, from my 3D modeled scene, of a commercial 3D human figure called "Rio", by Danae. Contains 85 3D objects. I used 8 light sources.&nbsp;</div>]]></content:encoded>
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<title>Wall 7 by Jim Coe</title>
<pubDate>Sat, 17 Apr 2010 22:24:36 GMT</pubDate>
<link>http://fineartamerica.com/featured/wall-7-jim-coe.html</link>
<content:encoded><![CDATA[ <a href='http://fineartamerica.com/featured/wall-7-jim-coe.html'><img src='http://fineartamerica.com/images-small/wall-7-jim-coe.jpg' style='float: left;' border='none;'></a><div width='400px;' style='float: left; padding-left: 10px;'>An interesting building in my neighborhood and an example of a straight-on camera point-of-view to enhance the abstraction.&nbsp;</div>]]></content:encoded>
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<title>Wall 4 by Jim Coe</title>
<pubDate>Sat, 10 Apr 2010 20:05:39 GMT</pubDate>
<link>http://fineartamerica.com/featured/wall-4-jim-coe.html</link>
<content:encoded><![CDATA[ <a href='http://fineartamerica.com/featured/wall-4-jim-coe.html'><img src='http://fineartamerica.com/images-small/wall-4-jim-coe.jpg' style='float: left;' border='none;'></a><div width='400px;' style='float: left; padding-left: 10px;'>Another in my series of building walls.
Thanks for viewing!
    _jim coe&nbsp;</div>]]></content:encoded>
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<title>Star Seeds by Jim Coe</title>
<pubDate>Wed, 25 Nov 2009 14:11:34 GMT</pubDate>
<link>http://fineartamerica.com/featured/star-seeds-jim-coe.html</link>
<content:encoded><![CDATA[ <a href='http://fineartamerica.com/featured/star-seeds-jim-coe.html'><img src='http://fineartamerica.com/images-small/star-seeds-jim-coe.jpg' style='float: left;' border='none;'></a><div width='400px;' style='float: left; padding-left: 10px;'>Been thinking about this concept a long time. Happily, I found a Hubble Space Telescope image (Dwarf Nebula) that was just what I wanted for a background.
Enjoy!
   _jim coe&nbsp;</div>]]></content:encoded>
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<title>Orgasmatron by Jim Coe</title>
<pubDate>Wed, 28 Oct 2009 01:24:26 GMT</pubDate>
<link>http://fineartamerica.com/featured/orgasmatron-jim-coe.html</link>
<content:encoded><![CDATA[ <a href='http://fineartamerica.com/featured/orgasmatron-jim-coe.html'><img src='http://fineartamerica.com/images-small/orgasmatron-jim-coe.jpg' style='float: left;' border='none;'></a><div width='400px;' style='float: left; padding-left: 10px;'>Another of my 3D modeled scenes, rendered by a virtual camera to a 2D image. In this scene, I worked to create a complex but believable fantasy future machine with blended materials and transparencies.

Thanks for viewing!
   _jim coe&nbsp;</div>]]></content:encoded>
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<title>Concentric Color by Jim Coe</title>
<pubDate>Mon, 19 Oct 2009 16:56:50 GMT</pubDate>
<link>http://fineartamerica.com/featured/concentric-color-jim-coe.html</link>
<content:encoded><![CDATA[ <a href='http://fineartamerica.com/featured/concentric-color-jim-coe.html'><img src='http://fineartamerica.com/images-small/concentric-color-jim-coe.jpg' style='float: left;' border='none;'></a><div width='400px;' style='float: left; padding-left: 10px;'>I'm really getting into using my 3D modeled scene software to create abstract geometric images. As usual, this is done with a 2D virtual camera inside my fully 3D scenes.

Thanks for viewing!
    _jim coe&nbsp;</div>]]></content:encoded>
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<title>Colored Rain by Jim Coe</title>
<pubDate>Wed, 14 Oct 2009 01:28:56 GMT</pubDate>
<link>http://fineartamerica.com/featured/colored-rain-jim-coe.html</link>
<content:encoded><![CDATA[ <a href='http://fineartamerica.com/featured/colored-rain-jim-coe.html'><img src='http://fineartamerica.com/images-small/colored-rain-jim-coe.jpg' style='float: left;' border='none;'></a><div width='400px;' style='float: left; padding-left: 10px;'>Another 3D abstract, using different glass materials and a spot light with volumetric "sun beam" lighting.

Thanks for viewing   :o)
      _jim coe&nbsp;</div>]]></content:encoded>
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<title>Mighty Mountain by Jim Coe</title>
<pubDate>Thu, 01 Oct 2009 17:55:20 GMT</pubDate>
<link>http://fineartamerica.com/featured/mighty-mountain-jim-coe.html</link>
<content:encoded><![CDATA[ <a href='http://fineartamerica.com/featured/mighty-mountain-jim-coe.html'><img src='http://fineartamerica.com/images-small/mighty-mountain-jim-coe.jpg' style='float: left;' border='none;'></a><div width='400px;' style='float: left; padding-left: 10px;'>My 3D modeled mountain scene has 3 separate terrains, is made from over 2,671,000 polygons and contains 49,514 plant models. It's intent is to improve my terrain and cloud making skills and to improve the realism of my natural environment modeling.
...&nbsp;</div>]]></content:encoded>
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<title>Sunset Lighthouse 2 by Jim Coe</title>
<pubDate>Mon, 28 Sep 2009 23:46:49 GMT</pubDate>
<link>http://fineartamerica.com/featured/sunset-lighthouse-2-jim-coe.html</link>
<content:encoded><![CDATA[ <a href='http://fineartamerica.com/featured/sunset-lighthouse-2-jim-coe.html'><img src='http://fineartamerica.com/images-small/sunset-lighthouse-2-jim-coe.jpg' style='float: left;' border='none;'></a><div width='400px;' style='float: left; padding-left: 10px;'>One of my 3D modeled sunset scenes, based on the Cape Hatteras Lighthouse.&nbsp;</div>]]></content:encoded>
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<title>Null Gravity Nudes by Jim Coe</title>
<pubDate>Fri, 26 Jun 2009 12:55:06 GMT</pubDate>
<link>http://fineartamerica.com/featured/null-gravity-nudes-jim-coe.html</link>
<content:encoded><![CDATA[ <a href='http://fineartamerica.com/featured/null-gravity-nudes-jim-coe.html'><img src='http://fineartamerica.com/images-small/null-gravity-nudes-jim-coe.jpg' style='float: left;' border='none;'></a><div width='400px;' style='float: left; padding-left: 10px;'>On the long voyage, the Asimov's zero gravity deck was very popular with the Colony Ballet team - and their Lighting Director.
Another of my 2D renders of one of my 3D modeled science fiction scenes.
   Thanks for viewing  :o)
        _jim coe&nbsp;</div>]]></content:encoded>
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<title>Midnight Mirror by Jim Coe</title>
<pubDate>Sat, 13 Jun 2009 14:07:38 GMT</pubDate>
<link>http://fineartamerica.com/featured/midnight-mirror-jim-coe.html</link>
<content:encoded><![CDATA[ <a href='http://fineartamerica.com/featured/midnight-mirror-jim-coe.html'><img src='http://fineartamerica.com/images-small/midnight-mirror-jim-coe.jpg' style='float: left;' border='none;'></a><div width='400px;' style='float: left; padding-left: 10px;'>One of my recent experiments in night photography. This is one of those driveway mirrors which help people see into a street from a blind alley. My hometown uses halogen streetlights, illuminating everything with just one color - almost like a sepia ...&nbsp;</div>]]></content:encoded>
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