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My work represents charged spaces. Scenes full of potential, open to interpretation and free experience. I leave the viewer to decide what will happen, or what has happened. I want to invite people into these images and let them complete the story that I begin to tell.
The images in this gallery are not photographs, nor did they begin as photographs. They are 2-dimensional still images that have been rendered from 3-dimensional digital environments that I created. The places and ideas depicted in my gallery exist only in my imagination, and hopefully now, in yours as well.
The art of 3D rendering incorporates various traditional artistic techniques, but relies on pixels instead of paint, a computer mouse instead of a brush, and digital geometry instead of clay.
The images begin with programs that allow the artist to create digital wireframe objects. The wireframes are created with lines or curves, defined by geometry in 3D space. The objects include almost everything you see when you look at these images — clouds, flowers, landforms, people, animals — everything begins with a digital wireframe.
Once completed, the wireframe objects are then wrapped with color and texture created specifically for that object. The software allows the artist to specify exactly how and where the texture is applied to each object in a scene.
At this point the artist uses the software to assemble the scene. Objects are scaled, rotated, and moved into position to create the completed environment. Effects such as lighting and atmospherics are created and applied. In the final step, the scene is rendered. The computer creates a high-resolution 2D image (essentially a snapshot) of the finished 3D environment. Images can take anywhere from 40 to 100 hours from concept to completion.